QA

What Is Direct X Shader Cache

DirectX shader cache is where your system stores graphics from video games and certain apps. It shortens the loading time of these apps and allows you to have a great gaming experience. If you believe that your DirectX shader cache contains malware or is simply too large, you can delete it.

Is it safe to delete DirectX shader cache?

DirectX Shader Cache These files can be used to speed up application load time and improve responsiveness. If you delete them, they will be re-generated as needed. But, if you believe the DirectX Shader Cache is corrupt or too large, you can delete it.

What does shader cache do?

The shader cache stores a collection of parsed and precompiled shaders. On-demand shader compiling can cause freezes during the game play and uses extra memory. To reduce this overhead, all required shader combinations for a game are parsed, compiled, and stored in the shader cache.

Should I turn shader cache on or off?

If there is an SSD disk, then the exchange occurs quickly, but if it’s an HDD hard disk at a low speed, then shader cache can cause stutters and freezes (if enabled). Some people on the forums recommend turning off shader cache if a person has HDD hard drive and low speed (5400pm).

Does shader cache increase performance?

It’s either shader cache helps stuttering and improves load times, or it doesn’t help but degrades performance.

Should I delete thumbnails?

Many times deleting these files may not be safe. All your photos will be compressed and stored as Jpg files in this file. Thumbnail will provide a good service to smooth opening and browsing of images that are stored. If you remove this file your gallery app will become slow.

What happens if you delete shader cache?

It is a permanent delete However, if you believe your DirectX Shader Cache is corrupt or too large, you may delete it. The stuff in it is permanently deleted – but the cache will regenerate & fill again. It may take a reboot to get it back, though.

Does shader cache cause stuttering?

The stutter is caused by the shader compilation & shadercache generation which happens the first time you launch the game (and necessary to do it again after game/driver updates or shadercache reset) and every map.

How do I turn off shader cache?

Go to your NVIDIA control panel> Manage 3D Settings, turn off Shader Cache and hit Apply. Reboot your PC. Go to %username%\AppData\Local\Temp\NVIDIA Corporation\NV_Cache. Go back to your NVIDIA control panel> Manage 3D Settings, turn On Shader Cache and hit Apply.

How do I turn off AMD shader cache?

All guides online say to disable the shader cache through the Nvidia control panel, restarting, then reinstalling the driver with a clean installation. The final step would then be deleting the DirectX shader cache through disk cleanup, re-enabling the shader cache and restarting again.

Does Mfaa improve performance?

This suggests that MFAA can improve performance between 3% and 10%, with only a slight hit to visual quality.

What is Cache shader?

The Shader Cache is a collection of parsed and pre-compiled shaders. A Shader Cache is necessary in any platform in order for the game to run smoothly without noticeable freezes or visual glitches.

Should PhysX be on CPU or GPU?

PhysX: GPU or CPU If you’re unsure, you can always stick to the auto setting but it is generally a good idea to set it to use the GPU instead of the CPU. With PhysX set to use the GPU, you will usually get better game performance but there will be times when a game doesn’t run as well.

Does AMD have shader cache?

Shader Cache is set to AMD optimized by default and can be disabled globally by setting the feature to off.

Can I delete Nvidia cache?

Deleting the Shader Cache Go to your NVIDIA control panel> Manage 3D Settings, turn off Shader Cache and hit Apply. Reboot your PC. Go to %username%\AppData\Local\Temp\NVIDIA Corporation\NV_Cache and delete the contents of the folder (You can paste that address directly into a Windows address bar).

What is OpenGL rendering GPU?

OpenGL Rendering GPU lets you select which GPU to use for OpenGL applications. If one GPU from an SLI or Mosaic group is selected, then all GPUs in that group are used. Select Auto select to let the driver decide which GPU to use.

What is DCIM on my phone?

What is DCIM on Android? Every camera, whether it’s a dedicated digital camera or the Camera app on Android or iPhone, places the photos you take in a DCIM folder. DCIM stands for “Digital Camera Images”. Once you delete the DCIM folder from your device, you are faced with terrible data loss.

Is thumbnail important in phone?

Thumbnails allows the content of the Photos folder to be displayed quickly and efficiently, it may be that the user does not want the facility to return and the space associated with it to be used for other data. If a file named . thumbnails is created by the user, the device should not automatically recreate a new .

What happens if I delete thumbdata4?

That means you can just delete them once and they’ll be recreated but be of zero size, despite reporting a maximum size of whatever.

Is it safe to delete temporary Internet files?

Yes, you can clean up the Temporary Internet Files, Cookies, and Web Site History: but I recommend doing this *only* if hard drive space is an issue. And of course, I also recommend that you defrag your hard drive after every cleaning.

Where is AMD shader cache located?

The AMD shader cache (the one located in AppData\Local\AMD\GLCache) is limited to 64MB for some reason, despite the one in my precompiled folder being 680MB.

What is threaded optimization?

Threaded Optimization: This setting controls the use of multithreaded optimization for games on systems with multi-core/HyperThreaded CPUs. In theory, by allowing the driver to offload certain GPU-related processing tasks as separate thread(s) on available CPU cores, performance can be improved.

Should I have Trilinear optimization on?

It is recommended that Texture Filtering – Trilinear Optimization be set to Off under Global Settings to ensure the highest image quality, especially when Anisotropic Filtering is in use.